![]() Any situation where you have 3v1 is likely to be a stomp. Your Mercs' stats will grow as you level them up. The reason for that is persistent growth. Dungeon Run and the subsequent four iterations wore out their appeal after so many variations on the same basic idea-and with all due respect to the Book of Heroes and Book of Mercenaries one-off campaigns, Mercenaries feels like it's a lot closer to finally delivering meaningful Hearthstone solo content. What PvE in Hearthstone has been missing for years is a reason to keep playing. After each encounter, you get a random 'Treasure' that boosts a character (or your whole party) for that map only, often with abilities that feel like they'd be pretty overpowered in a PvP setting. Going it aloneĮach PvE run drops you into a Slay the Spire-esque map featuring a series of encounters, with a special event or boss encounter at the top in order to earn some resources if you win-usually coins to upgrade your Mercenaries. That's mostly what I ended up doing, but the feeling of leaving more optimal decisions on the table in order to avoid endless reading never went away. or you can shrug, drag your green ability onto a blue enemy, and hope for the best. But this means that you can either spend your turns (which are untimed in PvE) mousing over enemies repeatedly to figure out exactly what's going to happen. ![]() In PvE, you're able to inspect your opponent's minions to see what abilities they've queued up. For example, following a short tutorial, complexity is layered in gradually via a bunch of gently guided tasks featuring well-established characters.Įven with the meticulously constructed onboarding, the fights move so quickly that they can be dizzying at first, especially during this initial release phase. There's an extensive set of challenges offered in PvE, which is where I spent the majority of my time during early access, and the solo campaign does a lot of things that constructed Hearthstone and Battlegrounds are sorely in need of. Shrug, drag your green ability onto a blue enemy, and hope for the best.Įven though there's basically no randomness within the combat, other than when two abilities have the same speed value, I found it exciting to see what each turn would bring. As in constructed Hearthstone, you can create multiple parties using different Mercs and save then in your collection manager.
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